

Now click the Connect Poly Shape button in the bottom left corner of the window. Make sure to turn off Keep Border, set the Face Limit to about 10,000 and check that Connect Translate X Y and Z are on. This brings up the Connect Poly Shape 2.0 script window. While having your polygon selected, click on this icon on your shelf. Note: When creating polygons, you can create as many points as you like, but I recommend using combinations of Three or Four. Each time creating a vertex in your polygon. Now go to your front viewport and click four times in a clockwise manner. From the Polygon menu, choose your Create Polygon tool. Ok, now that we can say that we are ready, lets start up by creating a polygon. This is how I have chosen to customize my layout though not all of you will prefer the same: This is so that you have easy access to the tools you need and conserve space by getting rid of the things you don't. You can turn off all the other menus and channel box etc. For this tutorial, I will use CPS 2.0 though the same method can be used with Maya subdivisions in polygon proxy mode.Īt this point, you may want to tear off the Polygon and Edit Polygon menus and bring up the CPS Control window and the CPS Poly Tools Menu.
#ZMODELER 3 HOW TO CONNECT POLYS INSTALL#
I'm not saying this is the best method, but it certainly will be for many.įirst of all, load Maya unlimited, or download Dirk Bialluch's Connect Poly Shape 2.0 script and install it. So the resulting geometry is not about getting over that hill, but about what was actually in the artist's head. For the less technical people, they prefer an easier yet just as powerful modeling tool.

Nurbs patches are a great way to get this effect, however, this is not always the best approach. When modeling a head in maya, you always want to result in a detailed, yet clean model. After receiving a few requests to write a tutorial on my technique for modeling a head in Maya, I've decided to demonstrate exactly how I would go about making one.
